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From Dragon Award nominee Daniel Humphreys Paxton Locke saved the day, killed the witch, and got the girl. After a fashion. Recovering from his battle with the witch, Paxton and his new partner--don't call her a sidekick--Cassie are headed to Phoenix. A spate of mysterious, ritualistic murders has the police baffled.
Who better to find the perp than someone who can speak to the dead? While Paxton hunts a killer, far deadlier creatures stalk him. In the Valley of the Sun, a mystical cold war is about to go nuclear. Harry Dresden's sorcery goes on a Supernatural-style road trip.
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Cool car sold separately. The Paxton Locke Series • Fade - ASIN B07D2XZ25Y • Night's Black Agents • Come, Seeling Night - Coming in 2019!
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Night's Black Agents, as a hardcover, is a massive 232 page-book, with 2 pages of editorial, 3 pages of ToC, which leaves us with 227 pages of content - so let's take a look! Wait for a second - before we do: Yes, this means I'm branching out into GUMSHOE, at least occasionally. Well, I actually got Night's Black Agents as a present from a friend of mine (thanks, Paco!) and had been playing with it for quite some time. Before I get into the nit and grit, let's start with a brief discussion of GUMSHOE, the engine of this RPG. The system you're probably most likely to know the engine from would be 'Trail of Cthulhu,' Pelgrane Press' investigative horror game - and thus, you can already deduce the focus of GUMSHOE.
Well, it is my firm belief that no roleplaying game system's engine is perfect. Pathfinder, for example, excels in complex builds and combat simulation. If you take a look at the investigative aspects.well, not so much. I believe that both players and GMs benefit from a change of pace and system once in a while and so, in a way, GUMSHOE was the natural step to take for me, since it can be considered to be almost diametrically opposed to PFRPG in focus. GUMSHOE is a roleplaying game all about the brains, less about the brawns. The system is very much ability-driven (though the GUMSHOE term 'ability' here does not refer to an ability-score, but rather a skill): Investigative abilities contain e.g.
Cop Talk, Data Recovery, Law - you get the idea. Now here's the clincher though: You have one point in an investigative ability? You're one of the best in the field - auto-success.
I know, w-t-f, right? But what about degrees of success?
Well, the interesting thing is that each ability in GUMSHOE is treated as a resource - you can e.g. Spend points of your investigative abilities to unearth ADDITIONAL information. The result of this structure is that the director (or GM) has a different task, as do authors - the structure must, by virtue of the game's design, provide multiple ways towards the end. Expending points from the investigative abilities can open new venues of investigation, provide short-cuts -the system pretty much enforces well-written investigations - you can't provide a railroad, you need to make the research modular. This is pretty much genius. (Yes, abilities spent regenerate.) There also are general abilities, which follow different rules that allow for failure. You spend ability points and roll a 6-sided die to see whether you succeed.
I know, w-t-f, right? But what about degrees of success?
Well, the interesting thing is that each ability in GUMSHOE is treated as a resource - you can e.g. Spend points of your investigative abilities to unearth ADDITIONAL information. The result of this structure is that the director (or GM) has a different task, as do authors - the structure must, by virtue of the game's design, provide multiple ways towards the end. Expending points from the investigative abilities can open new venues of investigation, provide short-cuts -the system pretty much enforces well-written investigations - you can't provide a railroad, you need to make the research modular. This is pretty much genius. (Yes, abilities spent regenerate.) There also are general abilities, which follow different rules that allow for failure. You spend ability points and roll a 6-sided die to see whether you succeed.
...">Night's Black Agents Pdf Download(08.12.2018)I know, w-t-f, right? But what about degrees of success?
Well, the interesting thing is that each ability in GUMSHOE is treated as a resource - you can e.g. Spend points of your investigative abilities to unearth ADDITIONAL information. The result of this structure is that the director (or GM) has a different task, as do authors - the structure must, by virtue of the game's design, provide multiple ways towards the end. Expending points from the investigative abilities can open new venues of investigation, provide short-cuts -the system pretty much enforces well-written investigations - you can't provide a railroad, you need to make the research modular. This is pretty much genius. (Yes, abilities spent regenerate.) There also are general abilities, which follow different rules that allow for failure. You spend ability points and roll a 6-sided die to see whether you succeed.
...">Night's Black Agents Pdf Download(08.12.2018)